nice game. interesting twist on just standard platforming with the sheath mechanic. only problem was the ease of just jumping away from the enemies and running. i think the solution might be adding a greater energy cost to jumping. i saw the walls were blocked off partially to promote fighting but i guess a door/gate would work better with the dead enemy dropping a key maybe? just an idea. either way good job.
Viewing post in Solrita's Odyssey jam comments
Thanks for playing! The enemies are easy to avoid and I had thought of adding like a barrier that forces you to clear the enemies out before proceeding, but it seems a bit difficult to create and may hinder the overall experience. So I decided to just take note of this for my next project as I will be more aware of having enemies play a role in the environment.