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I'm really sorry; as much fun as this game seemed like it was going to be, I couldn't really get into it. I guess I expected a game with dashing and wall-jumping to have better controls than this. Jumps sometimes wouldn't respond or give me enough height for some reason, the mid-air trajectory is impossible to adjust, and the ledge grab doesn't seem to work at times. The level design doesn't work well around these things or give you enough room to learn to the mechanics, and I was often left wondering what I was meant to do. It says something when I can't get further than the third screen after 15 minutes of playing. It's a shame because the atmosphere is quite nice, and I can see this game being a lot of fun with the issues ironed out. It just isn't there for me.

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Hello, I appreciate your input.  The unresponsive jumping is a known bug that is currently being hammered out and should be fixed come next build. It seems that the player sometimes doesn't register it has made contact with the platforms after it has climbed its ledge for whatever reason. 

Something similar can also be said about the level design. The current level design was more meant to give room for the player to be encouraged to use all of the current features relatively early on. The level design will be improved once I've gained access to the more detailed story focused backgrounds this game is meant to center around.

I'm glad you saw potential in it and I hope you give it another chance down the line once it's past its early development phase.