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A jam submission

Shadow Peaks (Demo)View game page

A Challenging Foddian Platformer For Speedrunners And Lore Enthusiast
Submitted by Darkland Studios — 1 day, 4 hours before the deadline
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Shadow Peaks (Demo)'s itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#183.6253.625
Sound#642.2502.250
Fun#652.2502.250
Overall#652.4692.469
Theme Use#891.7501.750

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was your favourite part of working on your game during GDM?
The motivation that comes with having a deadline and working on a game for a specific event.

What was the hardest part of creating your game?
Hammering out bugs that arise from the use of mechanics I've never used before. There are still a hand full that are present and I am still working on fixing.

Did you use any pre-existing assets in your submission?
The player sprite was from a previous project, all other assets were made for this jam.

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Comments

Submitted

I'm really sorry; as much fun as this game seemed like it was going to be, I couldn't really get into it. I guess I expected a game with dashing and wall-jumping to have better controls than this. Jumps sometimes wouldn't respond or give me enough height for some reason, the mid-air trajectory is impossible to adjust, and the ledge grab doesn't seem to work at times. The level design doesn't work well around these things or give you enough room to learn to the mechanics, and I was often left wondering what I was meant to do. It says something when I can't get further than the third screen after 15 minutes of playing. It's a shame because the atmosphere is quite nice, and I can see this game being a lot of fun with the issues ironed out. It just isn't there for me.

Developer (1 edit) (+1)

Hello, I appreciate your input.  The unresponsive jumping is a known bug that is currently being hammered out and should be fixed come next build. It seems that the player sometimes doesn't register it has made contact with the platforms after it has climbed its ledge for whatever reason. 

Something similar can also be said about the level design. The current level design was more meant to give room for the player to be encouraged to use all of the current features relatively early on. The level design will be improved once I've gained access to the more detailed story focused backgrounds this game is meant to center around.

I'm glad you saw potential in it and I hope you give it another chance down the line once it's past its early development phase.

Submitted

Pretty good first attempt at mechanics you've never used before. One thing I would add is maybe giving the player a bit more control while in air, since at times it's a bit hard to gauge where and how far the character will go. Other than that, with a bit more polish, this is pretty fun.

Developer

I appreciate it! This is a very early development build of a game I will be adding much more content to. The gauging of distance the player will jump is part of the intended difficulty. This is a foddian style game, after all. However, I have noticed it can be a bit inconsistent when certain factors are applied to the player, mostly involving platforms not registering properly when climbing onto them in a particular way. I believe this may be the bulk of the difficulty at the moment. I will fix this issue and see if the distance gauging is still an unnecessary aspect of the gameplay and keep this in mind moving forward.

Submitted

VERY nice visuals. I spent ages just jumping about and looking at the game! Some moody ambience & background music would really add to the vibe.

Great start and keen to see where you take it.

 Also had to lookup tenebrous, so thanks for making me smarter haha

Developer(+1)

I'm happy to hear it! I'm still touching up the visuals, and, when I've added more variety to the background art with lore implements and higher quality details, it will look much better.  But vibe and aesthetic appeal are definitely an important aspect to this game and the series of games I plan to spawn from it.

Music is the next thing on the list actually! I will be implementing a bit of music in the coming days as soon as I've gotten it set up. I appreciate your input!

Yes this game will have many unique synonyms of dark. I hope to stay away from naming everything "Shadow ___" or "Dark ___" as much as possible. So, if you decide to check in every once in a while, you'll be seeing many examples of fancy words that mean dark in some way or another.