I beat the game, it was fun. Music and SFX are nice, or at least weren't annoying or bad at all. I still like the disparity of detailed environment but simple enemy design, it looks cool and gets generally easy to read enemy design at a glance. Level design was good, primarily the second level since I really liked the new zone idea and how it was laid out.
Enemy designs are mostly good, but I couldn't tell a difference between the pistol and shotty normal guys. Flying pig like guys are fine, but it feels like they close the distance too fast, so I had to crane my neck to shoot them when they showed up. Only issue with the weapons are what seem to be two weapons that are both rocket launchers, and how I wish the shotty would pierce enemies. Sometimes it felt like my shotgun should of taken down two guys, but most of them hit one guy and the other lives. Though maybe it would be too OP to just pierce with it, maybe as the benefit of a second super shotgun? The crosshair is a bit too big, at times it would cover up an enemy when aiming at it from across the room.
Looking forward to next time.