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2hard4me, only got around 4 collectables, though only one counted when I finished the stage. New sprite animations and stuff looks nice. Being sent back to tutorial land was just annoying. New level design is ok I guess, think I enjoyed the levels from last demo day more. I believe that's mostly due to the larger level meaning more time to die on the way to the exit. Otherwise, the level design seems just as good to me. I never really got used to the momentum of the character, but it's kind of set in stone I imagine.

I actually just changed the momentum physics. Should be more intuitive now. You keep momentum by holding forward instead of letting go of directions.

I agree that if I want to keep the larger levels I need to fix the amount of backtracking you need to do if you die. Definitely on my to-do list.

Collectibles not counting seems worrying. It worked perfectly fine during testing. Did you die after collecting the other three? They only get counted if you survive until the exit currently, once again, bit of a bad system.

By "only one counted" I meant as in getting that collectible and heading to the exit in the same life. I got the other 3 in attempts that I died. I worded it like that since it didn't increment the collectable counter until I exited with one of them. As I said it was a bit difficult for me, so it felt too annoying to redo several challenges while I still didn't know where the exit was. When I did get to the exit I decided to redo one  of the challenges then exit so I could say I actually collected one of the objectives.

Also, interesting to hear you change some of the mid air control. May check that out, if I get an itch for this game again.