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Not sure if I played the game right. I started in combat, fighting an enemy and mostly just hit attack and switch character in Olivia's turn when her energy ran out.

- The general 3D style is interesting and works.

- The demo didn't convince me of the real-time system with passage of time during command selection. I think it can work but it feels like it turns everything into a game against the UI (rather than the enemies) and quickly for navigating to commands. I'm not sure if that's really a promising core gameplay mechanic. If you want to stick with this, I would recommend playing around with different UI concepts than a traditional command list based UI.

- Minor bug: Olivia got KOed but I could still switch to her since he had a queued up turn.