my idea is a game where you get overdetailed pixel art (it has so many details that it’s hard to see what it represents), and you have to fix it by removing unneeded details.
this is my mockup for the pixel editor that i want the game to be based in:
these are the attributes that i plan the pixel editor having:
- game only for Desktop (because extra mobile support would cost too much time to finish in this jam)
- fixed window size (for main window and subwindows)
- fixed window positions (for subwindows)
- ‘screen’ and ‘spritesheet’ are 64×64 pixels large
- you can select 8×8px sprites in the spritesheet
- fixed 16-color palette