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(1 edit)

Played for about an hour. Video:

Like the video shows, I think I'm very bad at this game. Some notes:

- It would be nice an option to have a borderless full screen window

- The tutorial is a bit brutal, but since this has a souls-like vibe to it, it should be ok

- When I died and the character turned upside down, its hair didn't rotate

- Cool pamphlets! I like that kind of flavor things, but I think I learned almost everything they had to say from the keyboard rebind menu

- You can dodge burn damage, is this intended?

- I didn't find a weapon. I might be clinically blind though and missed it.

- Some way to save progress mid-dungeon would be nice

- I believe the sky animation that happens when you die played backwards sometimes.

- I have no idea what that interactable block in the room of the two spiky dudes did.

I finished playing because the game crashed. This is the error message I got:


I cannot load the game also. Hopefully the video will help you spot where the bug is.

Nice progress, keep up the good work!

(+1)

Wow, you did really well for not finding the sword. That actually makes me feel kinda bad.

I'll look into borderless window mode for Game Maker Studio. I dunno if it's possible.

For the hair, it's not supposed to. When the player dies, they lie down, facing downwards. The graphics might not have made that clear enough.

Yeah, the pamphlets are there as another form of tutorializing. If you learned what you needed to regardless, that seems like a win in my book.

You can't dodge burn damage. Well, kinda. It's more accurate to say dodging reduces your burn. If you run and then dodge, which causes you to belly flop, it reduces burn build up even more.

Nah you weren't blind. You just never entered the area with the sword. With this demo I experimented with making all the weapons findable in the overworld. Critical things like the sword will be harder to miss next time.

Yeah, when you die it goes backwards. The intention was to imply time was reversing to your previous save.

Ahhhh yeah, the graphic for that wasn't clear, and I could have had a text pop up saying something like, "This lever is missing..."

Thanks for screenshotting the error. Although I finished my save system, it has bugs like that I never found in my own testing. Thanks for playing!

Wow, you did really well for not finding the sword

Lol. At least I found good setups to stunlock enemies, though fighting two at the same time was a pain.