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(3 edits)

Okay, I absolutely suck at shmups, so I gave up after getting bodied by the boss for the 10th time. 

Maybe I'll give it another shot later.

I took some notes:


Are bombs in the game yet? I couldn't find a button to use them.

I'm also not sure I actually equipped anything in the loadout screen. 

I've seen you post different weapons in the thread, but maybe they didn't make it into the demo build?

*E2* I finally found the controls list on your page. Putting the controls screen in the actual game would really help dummies like me with stuff like the above.


Screen goes entirely bright magenta for a second as I try to load into Interrogation.

Interrogation subject sits on a non-existent bed when I put her in the red room.

None of the buttons in Interrogation seem to work. I'll assume they're just not implemented yet.

Seems kinda weird that the interrogation subjects are in such a different style from the main game.


I did not expect the (enemy?) commander to be voiced whoa. 

First line was mostly fine but I think I'd prefer bloops and beeps to the AI stuff for most of the lines.


Lots of variety in death animations, very nice.` Very Metal Slug.

I'm impressed with how much enemy variety you've got considering the theming. The designs are great; I could see myself playing this just to see just how silly things get.


In the pause menu, I can't click "resume" with the mouse or enter or anything. Only the escape key seems to work.

Pretty dastardly to put so much fun stuff going on the in background. I get distracted and die a lot.

Would be nice to have an option to skip the intro sequence on repeat playthroughs after you die to the boss.


Also the boss' mine explosions have a deceptively large hitbox. I suck at shmups, but I'm still pretty sure I got hit a few times where the fireball wasn't actually touching the character.


Overall, this game seems really fun and I wish I didn't suck at it so I could see the end screen.


*E*

Okay, continuing on. I figured out what the shift button does and I managed to get to the actual boss before being wrecked. Designs continue to impress.

*E2*

Finally found the controls list. All the other guns seem vastly more powerful than the starting gun?

The final 2 levels of the beam gun seem to not have any sound .

Wow, thank you very much for the detailed feedback. There's a ton of great points in this review.

- Bombs will be available, but not in this version. They're supposed to be dropped by Angel constantly and used to destroy enemies that float in the water.

- The loadout scene currently defaults to giving you all weapons, even if you don't buy them  ( this is for testing all weapons right now )

- Regarding the interrogation scene:

This one is mostly just a mockup . We are currently experimenting with different ways of showcasing the lewd art but nothing is definitive as of yet.  We're still figuring out how to make the best out of the content and make it so that it feels progressive and not just a gallery place. I'll probably attempt a build with beeping sounds for voices vs AI voice or maybe hire some talent! Thanks again for playing :)