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(+1)

More fun than it first seems. Needs some QoL for faster iteration. Trying to edit mid-run could perhaps kill the puzzle and let the player draw straight away. Physics being non-deterministic hurts the game. It would be nice to have a fast forward button. The game feels more natural with the speed modifier maxed out as a baseline, but that makes line drawing randomly go all over the place. I don't know if what you did with those button designs was intentional, but they are distracting.

(1 edit) (+1)

Thanks for playing the game, I'm glad you found it fun. I'll look into adding some better speed modifiers so that the ball goes overall faster for a better runtime. Currently it's just a slapped together speed increase that changes the speed of the entire game so it can cause some issues. Physics is almost deterministic but there's still a few kinks, which I thought was good enough. Thanks for letting me know its still noticeable, I'll focus on making it deterministic (probably some bug from old code, gonna take forever to find it). When you talk about the button design do you mean the buttons on the cube/puzzle or the UI buttons? If you're talking about the buttons on the cube, is it too bright? or is it the colors that are distracting? or the image itself?

(+1)

>When you talk about the button design do you mean the buttons on the cube/puzzle or the UI buttons? 

The ones on the puzzle.

>If you're talking about the buttons on the cube, is it too bright? or is it the colors that are distracting? or the image itself?

The shape itself. I keep reflexively drawing lines on them. As a wise anon once said... "Google The Witness".