Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Personally, I feel like you're essentially writing 4 vn's. One being the mixed story about the murder and the others being about the romantic interests. If you could find a way to combine the 'dates' and the mystery progressions, you could ease your artwork. For instance, Leighs route has you find evidence that is different to Oscars, but they both lead to the same progression with the mystery. Then, you could actually cut out the mixed sections where you would have to somehow tie it all together again with the others.

Eg. In Leighs route, Oscar and Lucas are nothing more than supporting characters.

Atm, the initial choice of who you interact with after class always leads to the entire group becoming acquainted anyway. You could make it more exclusive


Sorry for the rant lol

That is essentially what's happening. In Leigh's route; you'll learn about Mercy, In Oscar's; you learn about Quinn and Conrad, and in Lucas' route; you learn about Helena and her family.

Yes...and then there is a group scene where it all comes together. What I was trying to say (in my own botched way, I guess) was that the routes/characters could be more exclusive. This could cut out scenes like the cafes or library and could even shorten stuff like the shared nightmare, cutting out the other characters so that you don't know what happened on their end unless you play it. Atm, it seems that no matter what route you pick, the others are still going to have a huge impact on the mystery. What I was trying to say is that you could make them a bit more useless. Maybe have an instance where the group decides to quit the project or is told too by the school but the main character and chosen interest keep pursuing it in secret