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I like the graphics of the maps and the main characters. I found the initial area to be visually relaxing. 

The maps were really large, and being able to see the full layout was useful when gathering the items. The maps did feel a little barren and plain, as the only obstacle to gathering the items were the level's walls. I think the levels could be made more challenging by introducing obstacles unique or themed to the current level. For example, the pyramid level could have had locked doors and keys in order to get the gems; the fake Mr. Beast section could have moving crowds of people that would inadvertently block the path and would require the player to take an alternative path or wait until they leave. 

It was good that you made each item unique to the area that the player was currently in, though I was surprised that there wasn't an actual Easter egg hunt. 

It took a while to get going, as there wasn't any instructions (Arrow keys to move; Space to advance text). Some text on the title screen to explain the controls would be helpful. An option to speed up the text or manually load the full text box would be useful, as the loading text felt incredibly slow.

The use of the theme was straightforward, and made sense for the story as well. With only 2 levels, it felt a little short.

A short, and simple story game about gathering items for a competition.