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A jam submission

EggspeditionView game page

collect easter eggs, time travel and much more
Submitted by PhoenixRiderDev — 18 days, 16 hours before the deadline
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Play easter

Eggspedition's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Use#632.4494.000
Sound#722.0413.333
Overall#891.8883.083
Fun#941.4292.333
Graphics#941.6332.667

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What was the hardest part of creating your game?
maps

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Comments

Submitted

Nice characters. I think adding some more challenge to the gameplay (adding some obstacles, hazards, etc) would add a little more excitement to collecting the items. Sometimes the screen went blank, not sure if it's an issue with my computer. Speeding up the text scroll rate would be a good update I think. Collisions with environment might need to be tightened up some. There were times I felt I was colliding when it seemed like I shouldn't be.

Submitted(+1)

I like the graphics of the maps and the main characters. I found the initial area to be visually relaxing. 

The maps were really large, and being able to see the full layout was useful when gathering the items. The maps did feel a little barren and plain, as the only obstacle to gathering the items were the level's walls. I think the levels could be made more challenging by introducing obstacles unique or themed to the current level. For example, the pyramid level could have had locked doors and keys in order to get the gems; the fake Mr. Beast section could have moving crowds of people that would inadvertently block the path and would require the player to take an alternative path or wait until they leave. 

It was good that you made each item unique to the area that the player was currently in, though I was surprised that there wasn't an actual Easter egg hunt. 

It took a while to get going, as there wasn't any instructions (Arrow keys to move; Space to advance text). Some text on the title screen to explain the controls would be helpful. An option to speed up the text or manually load the full text box would be useful, as the loading text felt incredibly slow.

The use of the theme was straightforward, and made sense for the story as well. With only 2 levels, it felt a little short.

A short, and simple story game about gathering items for a competition.

Submitted

This would've benefited from having skippable text. I got out of bounds on the pharaoh level and seemingly couldn't get back in, forcing me to have to exit the game, but because of how slow the cutscenes are, I was unwilling to retry.