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Thank your review QuentinWH,

Keeping the momentum in the air was intentionally and was meant to make the game harder, making the player be more careful of his jump. Also the airdash can be performed at any time leaving the ground and it travel a set distance and stop you right at end, I assumed the players would notice that  and used at their favor. But seeing many people having problems with those controller, I will have to rethink a way to fix it.I like your observations about the blocks, I will work on that and give them more visual clarity, also, I like the idea of a speedrun mode, the challenge mode is something I have in mind for some time ago, I will definitely make something about it.