The game is silly and I love the character/enemy designs, but the platforming is far more difficult when it comes to actually platforming. The spikes and hazards move so fast but your character has so much air-time that it’s difficult to pilot her around - especially when the air dash is activated with the same button as the wall jump and the air dash can bop into walls. So you have 3 options that need to be timed perfectly with many elements that almost seem random to dodge rather than requiring precision (the explosive spinning canons can and will hit you even in “safe” spots).