Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

thanks for the feedback! sorry about some of the level weirdness.

unsure of what you meant by the Try Again issues. By another level, do you mean another floor (ex. Lower Dungeons 2 or Upper Halls, etc) or another level as in the map regenerated itself and you start the game once more except with another layout? if it's the former, that's quite concerning

there is a hub level, but it's quite deep in! there are still some pacing issues i'm trying to figure out, since constant fighting can get quite tiresome. 

the game is very heavily inspired by Diablo 1 and the games of that era before D2 took over the world. so the pacing and speed is all based around slow movement.

also, which build did you play? perhaps the issues were resolved when i fixed some save/load issues this morning.

thanks again for the feedback and i hope the level issues didn't detract too much from the experience! it's clear that this build probably needed more time in the oven, the next one will be more stable i swear

(1 edit) (+1)

As for Try Again, the minimap was wiped and my spells were not there (I'm not sure about other stuff, I didn't check), so I assume it was like a new game.

The build was from yesterday morning.

Diablo 2 is one of the very few games where I don't mind starting in a hub area - usually I prefer a good gameplay kick off instead of overwhelming amount of NPCs. I need to think about it some more.