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Thank you for playing OriginalLoliVampirePlatformer dev (yes you have competiton now XD), and double ty for the video!

I really like the idea of a flying Templar knight with guns, reminds me the one from Shin Megami Tensei.

You got me! my initial idea for the design comes right from smt terminator, a classic zaku, and the memes of templar knights with ak-47/shotguns.

mostly because I can skip the bullet hell sections by just destroying the enemies/cannons with my own guns or using the shield bomb

Again, you got me, and my design philosophy. I've been hammering down the shield bomb mechanic for three DDs now, and most players still don't use it. it's getting better with a warnning sign: "dude bombing is always better than getting hit". Right now you are the best player I saw playing the game.

in my opinion future Bosses should spawn bullet patters in a touhou fashion, that will make the game feel more like a bullet hell

Of course! I wanna keep it... touhou-light because templar has knock on shoot and gravity, (and designing a touhou boss is not easy) but that's the objective. The sister philosophy is having bosses weak to a certain subweapon, like mega/casltevania.

The last level with the aliens:

yes, it's pretty bullshit right now. The only things properly tested are the meteor sections with templar energy fields.

Again, thanks for playing. Dunno if you wanna focus only on fiend heart or also on the bomber prototype/art you posted sometime ago, but good luck.