Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Here is a gameplay of your demo:

I really like the idea of a flying Templar knight with guns, reminds me the one from Shin Megami Tensei. I play your game with a Xbox controller and it feels fine for me, I had no issues playing the game. On the other hand, the strafe is nice to have it but I din't find many situations in which a I really need it, mostly because I can skip the bullet hell sections by just destroying the enemies/cannons with my own guns or using the shield bomb. 

The Boss... I like it as first tutorial boss, but in my opinion future Bosses should spawn bullet patters in a touhou fashion, that will make the game feel more like a bullet hell (I also liked the music: BOSHI BOSHI BOM BOM BOM!!!).

The last level with the aliens: the flying ones are too fast and difficult to avoid, and the homing projectiles of the ones on the ground are very sticky/hard to avoid. To the point that is more easy to ignore them a just go forward while using the shield bomb. But Still I like the space design and avoiding the meteors is fun.

Overall, I like your game, keep the good work.

Thank you for playing OriginalLoliVampirePlatformer dev (yes you have competiton now XD), and double ty for the video!

I really like the idea of a flying Templar knight with guns, reminds me the one from Shin Megami Tensei.

You got me! my initial idea for the design comes right from smt terminator, a classic zaku, and the memes of templar knights with ak-47/shotguns.

mostly because I can skip the bullet hell sections by just destroying the enemies/cannons with my own guns or using the shield bomb

Again, you got me, and my design philosophy. I've been hammering down the shield bomb mechanic for three DDs now, and most players still don't use it. it's getting better with a warnning sign: "dude bombing is always better than getting hit". Right now you are the best player I saw playing the game.

in my opinion future Bosses should spawn bullet patters in a touhou fashion, that will make the game feel more like a bullet hell

Of course! I wanna keep it... touhou-light because templar has knock on shoot and gravity, (and designing a touhou boss is not easy) but that's the objective. The sister philosophy is having bosses weak to a certain subweapon, like mega/casltevania.

The last level with the aliens:

yes, it's pretty bullshit right now. The only things properly tested are the meteor sections with templar energy fields.

Again, thanks for playing. Dunno if you wanna focus only on fiend heart or also on the bomber prototype/art you posted sometime ago, but good luck.