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(+1)

It doesn't have anything special built in for doing that, but battler.weapons()[1] should give you the offhand weapon, if there is one. If there isn't one, though it would probably cause a crash. battler.equips()[1] would also give the item in the offhand slot, or the weapon, so you could use that and then do a second check for the items etypeId to see if it's a weapon or not.