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(+1)

While obviously still very early on, the use of visuals and audio sets the tone quite well for the game. Gameplay starts boring, once I snowball the upgrades it's kinda fun to decimate the enemies and literally run circles around them. I didn't try retreating from a dungeon mid run, but it seems like a weird choice, only worth it if you think the run is doomed. Could use a lot more variety, just walking between arenas felt a bit stale after awhile, it could use some treasure, miniboss,  and/or gimmick rooms to spice it up. I beat the boss and lit the candle, but then crashed the game after upgrading my HP. I also agree with everything Kurikaeshi said bellow me.

Looks good so far, looking forward to how the game develops.

(+1)

Thank you for playing and providing your feedback! I'm glad to hear that the visuals and audio are setting the tone well for the game, and that you found it more enjoyable once you snowballed the upgrades. I'll definitely take your suggestion for more variety into account, and try to incorporate more treasure, minibosses, and gimmick rooms to keep things interesting.

I'm sorry to hear that you experienced a crash after upgrading your HP, and I'll look into fixing that issue as soon as possible. Thank you again for taking the time to play my game, and I appreciate your support as I continue to develop it.