I really enjoyed this. The combat system is great, it has huge potential, reminds me of Fallout a bit. Never seen another roguelike do it like this and now I wonder why, do you know of any?
- Options! I just need a sound slider at least please.
- Would be nice if enemies (maybe only some) would wander around
- Getting poisoned feels as awful as it always does in RLs
- Scroll to zoom
- Having the skills assigned when you start the game would probably be good, at least for the demo
- Keys to move?
- Shift to see more info is nice
- Are animations like attack planned? Just the two frame animations are already better than many other RLs though
- I'd like to be able to look at what a weapon's skills (I know you can see the skills) do without having to equip it first
- Shield block seems incredibly strong, but I suspect it wouldn't be that simple later
- The window still says Created with Gamemaker
- Can lure enemies like the ladybug to kill allies, very nice
- Being able to attack diagonally next to walls but not walk is a bit odd, not sure if it matters though
- A way to also scroll the map would be nice
- Sometimes when walking out of range of the goblins range while they're attacking the attack indicator stays on the ground, walking back into range they toss a stone:
- Goblins can toss stones through walls? That's just evil. I didn't finish it though because I got annoyed by the goblins tossing stones through walls. I'd be with it if it was magic but it literally says Stonetoss heh.
It feels pretty polished already, the UI is really nice like the eye slowly closing and being able to walk by clicking on the map. I expect great things from you in the future.