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Yeah, I somehow completely forgot about sprinting, explains why I was so tight on time. Bunnyhopping is just because I played too much Quake in my life.

But I didn't want to focus on the dungeon runs this time around anyway, they're good fun as is.

Also the reason why you could not add more seals even thou you still had Points of Power was because you had no free slots.

I didn't realize there were slots. Why have those and points? I'd just have one of them. If you stuck with slots better seals could just take up more of them and if you stuck with points the player could just use up all of them. Both is needlessly complex imo.

There are seals that are balanced with both cost and slot space e.g. you could get similar stat up from two slots and spread costs, or one slot. It's like how seals cost 0, but they still take slots. There are also seals that change your reward depending on how many spare points you got.

Slots stay consistent (there are going to be upgrades in future), but how many points of power you get depends on what seals you use.

The mechanic is you need to use some negative seals to be able to use positive ones, but you also must think of the slots. There are seals that cost a lot, and gaining points from multiple smaller neg seals may not be enough. If you want something real good, you may need to use something real bad instead of many minorly bad seals. Of course there are different synergies, and sometimes the bad ones can became not so bad, so there is extra layer of balancing to that.