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(1 edit) (+1)

Thank you for trying out my game!

> sparse enemies
I plan to change that for the higher levels by giving spawn points a chance to spawn additional mobs

> Being able to see enemy silhouettes through the fog of war is also pretty OP
I know :D

> Some starting money or a way to select your starting equipment
I wanted to make the player feel like a novice (like the starting character job in Ragnarok Online), get familiar with melee a little bit, grind a bit more then decide on a specialty to advance to. Or you can scour the first level then return to the respite zone to sell loot and buy gear.

> skill incentive
Yeah, alone some skills are kinda meh, but when combined with others is sorta fun
eg [Lightning Bolt + Chain Lightning + Seeker Shot] will have a high damage tracking projectile that can hit multiple times

> attributes granular effects
It's intentional. Attributes behave in increasing returns

> level up indicator
I will do that

> Support/passive skills are also a bit confusing
Passive skills will give bonus directly to your character while Support skills can be added to (compatible) base skills in the quickslot bar by placing it over the base skill. You can use other Active skills too to support compatible base skills.

> As for the quickslot bar, it would be nice if you could reorder already existing items there, so if you want to move something you don't have to delete and find it again in your skill book/inventory
I'll add that to my to do list

Thanks again!