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(+1)

Really nice art across the board, sad theres no sound yet, looking forward to that.

VFX looks great and animations are good too, very solid presentation. UI is a little boring but it functions and doesn't stand out as bad or anything.

Player movement and enemy movement could be a little faster overall, early game it was nice to have the slow pace but as I got better it became a little tedious. Maybe as you get deeper into the dungeon the player + the enemies can naturally speed up? Making the countdown before each room starts visible might be nice too (a simple circle wiped ui element is probably enough? just so I know when the action starts)

I like what I see but it feels a bit basic for now. With more items + spells and maybe initial character select I can see this being a really good concept, especially if the art remains at this quality.

Oh yeah and I think the walk cycle has foot sliding.

(+1)

Thank you for playing!

Player movement feels solid to me but my opinion might change based on what content I come up with next. Passive items could help too, but it might throw balance off. The walking animations are totally unfinished so that might be what's giving off that feeling too.

Thank you for the feedback!