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Thanks for playing and for your feedback! 

Yeah, the textures for the enemies are just AI-generated placeholders. I'll overhaul them at some point.

I do plan on making new rooms with more hazards like moving lasers or flame throwers, also more platforming. Also smarter enemies that discourage circle strafing through flanking and predictive firing. 

Don't worry, unemployment has gifted me with enough time to work full-time on this project. It will only get better.