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I beat the first floor and was ready for more. Visuals are nice for the most part, but the models/textures in totality feel non cohesive. Audio is ok. Spells are fun, but hard to keep track of, both what ammo type they use and what specialty they have. Shoulder cannon and grenades didn't get much use at all. It was relatively easy, I mostly circle strafed but the occasional projectile guy or swarms from both directions encouraged the occasional shake up of having to jump around like mad. I liked the variety of room types, though they could use some more hazards than just a pool of liquid.

It's an improvement since last I played, hope to see it worked on more.

Thanks for playing and for your feedback! 

Yeah, the textures for the enemies are just AI-generated placeholders. I'll overhaul them at some point.

I do plan on making new rooms with more hazards like moving lasers or flame throwers, also more platforming. Also smarter enemies that discourage circle strafing through flanking and predictive firing. 

Don't worry, unemployment has gifted me with enough time to work full-time on this project. It will only get better.