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(1 edit) (+1)

>leaf slimes blink (like when an enemy get hurt) before exploding, maybe you want a bigger window to runaway?

Who would assume that an enemy blinking in the exact same way as when it gets hurt means it's about to explode? Or that a puff of smoke with an anemic squirting sound would hurt you?

>Both types of ranged slimes should hurt you on touch, I'll check the demo build and see if you discovered a bug

No, I mean why don't the ranged slimes do damage when they die? I also noticed the slime explosion hitbox lingers. Explosions should only do damage on one frame.

>A little, so you need at least a bomba + 1 shoot. do You think it stops the flow of the game, or it's more a balance problem?

I noticed now that you reduced the cost. I guess that makes up for it. The radius could be a tiny bit bigger, though.

>Big cherry has 1/5 chances to turn on shot hit; smaller cherries have bigger chances, but I dunno if I got the sweet spot yet.

I don't think RNG is a good way to do it. Make it so that you have to hit it multiple times in quick succession or during a certain part of the animation or something.