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(1 edit) (+1)

Played a run. Video:

Despite the video being choppy, I didn't notice any choppiness while playing. The last update really made a huge difference!

I had difficulties with the controls. I wanted to find the key to quickswitch between both weapons, but I didn't find it. I changed one of the binds that looked like it would work, but nothing seemed to happen. Switching between the loadouts removed my spell from the right click. Not having the martial arts on the screen and having to memorize them is difficult.

I found a nice axe, but it made me took too much damage so I had to switch back to my default setup.

I played mostly by kiting, like last time. Maybe the martial arts help for melee builds, but that should be introduced in some way because I cannot mindlessly spam left click like in other diablo-likes. It looks more involved. Ranged attack on the other hand are intuitive and super safe. How does a melee build work?

Maybe I missed something, but is there an use for trash loot? Is there a place to sell it or convert it into something useful? Part of the fun in diablo-like games is being able to hoard items to sell for pennies.

If you left click a monster while holding shift and using a melee weapon, the character wont attack. Maybe because I was clicking on an enemy out of range?

That last monster healed himself. I wasn't able to tell until I realized he stopped doing the ability if I missed an attack. And also drained my mana, which sucks badly. The fountain did give me an ability to heal mana but I discovered it by pure chance and even then the knight used his mana burn as soon as I had mana. I wasn't able to click fast enough in the mana heal, then switch to damage spell, then spam the spell and repeat all while healing myself. This feels like a puzzle enemy, there is nothing wrong with them as long as the player knows they are facing a puzzle. Otherwise it feels like a hopeless situation.

I will try another run later this week because this one was too short. The game has a playable framerate (like 300% increase!) which makes playing it much easier.

(+1)

30 minutes long! thanks a bunch for doing this. i'll be sure to watch it all shortly

really quick:

"`" (the traditional valve console key) is the weapon swap key. i should've probably been more clear with that. a tooltip when mousing over this in the menu (or having the info show up in the textbox) will do the trick, i hope

>Switching between the loadouts removed my spell from the right click.

since it's a item-granted spell, and you're no longer equipping the item that gives you this spell, it gets unequipped. you're right that it should get reequipped when swapped back, though! 'll look into it

>Maybe I missed something, but is there an use for trash loot? Is there a place to sell it or convert it into something useful? Part of the fun in diablo-like games is being able to hoard items to sell for pennies.

Only the Golden Goblin object, that eats your crap loot and spits out goot loot - but that's later in the game. I need to make an interactable object similar to that for the early game

>If you left click a monster while holding shift and using a melee weapon, the character wont attack. Maybe because I was clicking on an enemy out of range?

Correct, holding shift prevents all movement


>This feels like a puzzle enemy, there is nothing wrong with them as long as the player knows they are facing a puzzle. Otherwise it feels like a hopeless situation.

Correct, he is! Man-fight him and try your best, he cries like a baby if you hold your ground and chug a potion or two..


thanks again for playing and recording! this video will be invaluable for me! i hope you had fun as well

(+1)

i finished watching your video, you've given me great insight in how you think with this and it's very appreciated. you also showed me a bug with auto-picking up items when you're on your backslot.

i also believe i will need a lot more hints for the Bloodguard, since it's not particularly clear how you're meant to face him, and he doesn't ask you to Stop Running nearly enough.

thanks again for the video and feedback!