Your game was one of the few I also played in the previous DD. You are doing a great work with it.
Excellent visuals and that goblin voice takes me back in time.
This is the type of game I'd play for a little bit over the course of many days (or months), because I enjoy farming and going after loot, but since I'm playing it on browser I haven't finished the game (I wanted to find that goblin outfit you have made).
Npc at the start makes me think of the blonde one in the Everquest covers/posters, and of course, the Doom reference with it takes me way back, while also giving the character some life.
A volcano in the scenario is yet another positive choice you've made. Don't stop investing in the voice acting 'cause that helps a lot in a rpg these days.
There is a thing I never enjoyed in this type of game though (mostly player PoE), which is the "Unidentified" tag. I know it's a common feature, but it frustrates me every time I want to check new loot and can't just equip it right away... oh well.
Keep polishing this gem.
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Thanks for the feedback and for playing!
Glad you liked it despite its rough and never ending buggy state.
Its a good point you are making with the unidentified items. The more i develop this, the more i question if some of the classic features of ARPGs make sense. For instance the scrolls for town portals in D1-2 and PoE were a bit annoying and as much as i dislike D3, the always available portal button was pretty neat. Item durability and identification are among these things too. In theory there might be interesting mechanics for durability, like increased stats if its almost broken? Or ethereal weapons like in D2?
What can be done with identifying? I do not know. But i will have to think of something to justify keeping it, thanks to you ;)
I love it that you let us use portals without problems, I hated having to keep the scrolls in PoE.
Hmm, interesting. About broken equipment, as someone who has played a lot of mmorpg many moons ago, I like the theory of having your weapon deteriorate with use. But the consequences are usually: not doing high damage or having your equipment disappear. In terms of gameplay, the player usually goes to a blacksmith and presses 2 buttons every time they go back to town. I would like to see these mechanics you talk about, adding depth to the durability system in terms of actual gameplay. Maybe a rusty sword would have 10% chance of giving an enemy tetanus? ha ha.
I like seeing your updates so keep killing those bugs and ascend to a new class.