Thanks for the feedback and for playing!
Glad you liked it despite its rough and never ending buggy state.
Its a good point you are making with the unidentified items. The more i develop this, the more i question if some of the classic features of ARPGs make sense. For instance the scrolls for town portals in D1-2 and PoE were a bit annoying and as much as i dislike D3, the always available portal button was pretty neat. Item durability and identification are among these things too. In theory there might be interesting mechanics for durability, like increased stats if its almost broken? Or ethereal weapons like in D2?
What can be done with identifying? I do not know. But i will have to think of something to justify keeping it, thanks to you ;)