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(1 edit) (+1)

>Fullscreen in the settings

It doesn't want to work, I will try, but it probably won't work too well.

>I didn't get a confirm-to-quit prompt when I accidentally pressed Escape on the save menu, seems to not be there?

I'll look into that

>There didn't seem to be an option to save before the first social event selection after mission 1, but there was before the social events for mission 2. I think savescummers like me would love to have that for all the social event selections (even if the consequences wouldn't stick if we reset)

I'll change that

>When Kraven took the Yeti's keycard, Urassik says he needs to have the keycard on himself, I took that to mean that you need to use the trade function with Kraven, but that was not the case since the keycard seems to have already been on Urassik.

I'll fix that, thanks.

>Key items saved

It's basically a loop for the demo's sake, it doesn't work like that in normal NG+ options. I set it up where it sends the player back to the start once beating the demo.

>Opening chests is done by wait, other actions are done by info, could that be unified? Standing on the bomb also seemed unnatural to me while playing, I missed that you could stand on it the first try and wasted a round (although looking back I think I could have also undone the move).

I was working on that just now to make it better since I discovered a cool workaround for it. I might be able to update it later

>If you have fast mode on for enemy movement, it will autoscroll through the final text on the prologue mission if your allies kill the final enemy.

I never knew that, I'll look into that, not sure how much I can do about it.


Thank you for playing and I really like that you loved it so much. I spent a lot of time trying to figure out how to write them well and to make them unique. The main reason I made the game was to have many different choices and making all the reactions to those choices. I'll continue working on it. Also your game was really really cool with how you implemented AI which allows for a lot more freedom, I hope you make more of that too.