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From what I got from the Demo so far, this was an extremely well crafted and choreographed experience. It can't have been easy to develop the house navigation let alone navigation for the rest of the game with a screen resolution this small, but the puzzles and the clues that direct you around the game were very clear. I was shocked at how quickly I picked up on the path I was meant to follow.

I'll have to try the full game soon, but I think my only gripe is that the story doesn't start out with a more interesting cutscene, like how The Incredibles opens, before we get to the mundane life at home.

Definitely an inspiration for how to craft a compelling experience with compact art and minimal animation.
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Thanks for input, and I'm glad to hear you tried the demo before the full game! I hope to hear your impressions on the finished product as well.

In case you're interested, the game has now been released as a physical cartridge, but can still be played for free on Itch.io like the demo:

https://theretroroomgames.com/products/batty-zabella