FINALLY someone using physics engines for what they were built to do!
But even huge bouncing bozongos aside, I found the fighting gameplay in this game to be very juicy, mowing down enemies like a berserker with punches while running, finishing them off with dropkicks and the occasional kick-combo that sends enemies flying feel super fun and satisfying to use. I also felt the balancing was very nice, I usually played against five enemies at once and I never felt like I was overpowered or underpowered, it felt both fair and challenging at all times.
Sound effects are juicy too, I like the death sound effect and how it sounds when they flop down.
There is a lot of fun in here already, I think this is a good base to build more gameplay or more modes on! (Also just found out you can turn off the black boxes while reading these comments, good stuff man!)