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(1 edit) (+1)

appreciate that you improved the text scaling so quickly.

i liked the mechanic of combining spells and adjusting its strength to `craft-compose` spells, but this needs ingame explanation, had to do more experimentation then i`d like. the padlocks as you can see from many comments are not very intuitive, i`d get rid of it tbh... maybe have the skills light up when you have the points, then click on it to `learn` with a confirmation dialogue. locking-auto-attacking is a bit clunky. clickable ui elements(+  - < ) should probably be a little different then regular text. could not ever use the Vendor, reading the page it seems i need to be at a specific area, but did not find any.

poison felt like a weak branch, but perhaps it has effects that i did not understand

got to level 4 or 5 a few times but would eventually die. a bit weird because i felt like i was fighting the same enemies, but this time they just killed me instead of me killing them

leveling up needs some fluff. a bright effect on the character or something. must be eventfull, my first few runs i did not even notice that i had leveled up and could distribute attributes

with enough variety i think current graphics can work, this minimal style has its charm

(3 edits)

Thanks for playing my game!

> skill crafting ingame explanation
Maybe I can make a detailed explanation in the description? or place a link in the description to a skill crafting devlog?
haha I'm just used to reading manuals before screwing around too much, not a fan of those ingame 'hand-holding' shizz gets annoying too fast

> skill indicators (lock, +, <, >)
My UI design leans to minimalism, and maybe leaning too far. I'll try out some things and see how it goes.

>  could not ever use the Vendor, reading the page it seems i need to be at a specific area, but did not find any.

You can access Vendor and Stash in Respite Zones, these are the starting level of each zone. You can press [M] to open Map and see what zone-level you're currently in.

> poison skills
Poison skills are dope. You can find the 'Toxin' branch in the 'Venomacy' branch, these hold support skills for poison property skills. 
eg you have 3 Attack, Burn will do 3 damage in 3 seconds, Poison will do 3 damage in 6. Poison damage is small but poison status lasts longer. Poison is suppose to weaken a target, the 'Toxin' support skills will help you maim a target.

> dying to higher level enemies
Yeah, enemies grow stronger with every sub level and gain new skills and passives with every new zone, and if you manage to go beyond zone 10, monsters become crazy strong

> level up fluff
I can do that

> with enough variety i think current graphics can work, this minimal style has its char
Thank you, everything right now are placeholders. I do plan to update the sprites but after I'm done with other features.