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Great idea and experience overall! This is one of these games where I wasn't exactly sure how responsive the character should be to player input. I think you have to expect a certain level of "flubber" with him, and I loved how he got stuck on walls and deformed etc. But perhaps that is the challenge of your game :)

Yeah, movement being this unresponsive was intended. I think it would be too easy if it was more responsive. I'm glad you enjoyed it <3