Thanks for your positive feedback
HomeFrog Games
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Great idea and experience overall! This is one of these games where I wasn't exactly sure how responsive the character should be to player input. I think you have to expect a certain level of "flubber" with him, and I loved how he got stuck on walls and deformed etc. But perhaps that is the challenge of your game :)
I was like "why he ain't movin'", then a whole new world opened up for me ;-) Really great innovative game, I applaud you for it. I do think one could think about adding an "aiming corridor" that indicates the current target rather than the pull direction. I wish I knew a little better how far I could get with the power of my jump, especially when I have to cover big distances.
I think you adhered to a VERY important rule in game design, that being "teach the player why he failed so he can do better". It's a really, really good mechanic to turn the lights on in the room when you get caught, so that you can develop a better strategy next time. One of my favorite entries in this jam!
Thanks, hope you enjoyed Cuby! The float should really always work when you jump, that's strange. I actually did create a parallax effect, the screen is always scrolling with you and the sea and sky are at a different speed from the beach. But I do agree more work could be done by creating more depth on the layers. Thanks for your suggestions!