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A member registered Dec 04, 2022 · View creator page →

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Thanks for your positive feedback 

Great idea and experience overall! This is one of these games where I wasn't exactly sure how responsive the character should be to player input. I think you have to expect a certain level of "flubber" with him, and I loved how he got stuck on walls and deformed etc. But perhaps that is the challenge of your game :)

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Good job, I really like the vibe of your game, even if it wasn't always so easy to avoid the spikes. Good you have level checkpoints though. Level design in particular was really well done.

This happened to me as well xD

One of my favorite entries in this jam, well done!

I was like "why he ain't movin'", then a whole new world opened up for me ;-) Really great innovative game, I applaud you for it. I do think one could think about adding an "aiming corridor" that indicates the current target rather than the pull direction. I wish I knew a little better how far I could get with the power of my jump, especially when I have to cover big distances. 

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Turning on the lights first to see where you go and then having to turn it off is a great idea. I found the controls to be too 'light' though, I never felt quite in control of my movement speed and jump. But a good entry!

I think you adhered to a VERY important rule in game design, that being "teach the player why he failed so he can do better". It's a really, really good mechanic to turn the lights on in the room when you get caught, so that you can develop a better strategy next time. One of my favorite entries in this jam!

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Funnily my mother was going very hard with "you should make a game where you play as a thief at night" when I discussed jam themes with her. You went classical with the theme, but to good execution! I enjoyed this.

Yeah, I agree with this comment, otherwise I also had a lovely time. The physics are impressive.

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Thank you for the lovely review, glad Cuby made your day. Yeah, the gameplay and player/visual guidance definitely can always be improved, I'll take your valid points into consideration =)

Thank you so much for your lovely comment :)

Thank you very much for your positive feedback, glad you enjoyed bright and vibrant Cuby!

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Thanks, hope you enjoyed Cuby! The float should really always work when you jump, that's strange. I actually did create a parallax effect, the screen is always scrolling with you and the sea and sky are at a different speed from the beach. But I do agree more work could be done by creating more depth on the layers. Thanks for your suggestions!

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Hopefully we can stay connected, be it through the Discord or other means! I enjoyed the experience so far, too. Trying to play all the games as far as I can access them :) 

I agree with @cacochow! Very good foundations, lots of systems integrated, sometimes not quite sure they come together yet as intended, but I really think this is a solid foundation!

Quite a classic interpretation of the theme I think, with some good mechanics. 

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Really liked this overall, even has random levels, wow! The sound effects cracked me up. With your game specifically, I also noticed just how much better of a gamer I am with controller over mouse and keyboard xD Well done!

It took me a while to understand that you can double-jump. Good entry overall

Really creepy atmosphere, I was freaked out. Great jam entry! I don't know how much player guidance you really want, but it might help to give the player a vague hint where to go to =) 

Couldn't beat it but the death scene was so surprising xD It's worth failing in this game! Also cool to see an Unreal game, that's a beast I haven't tackled yet

Nice stuff, you also included an upgrade system!

Liking the idea and style of this, but something about the controls wouldn't always connect for me, especially when pressing multiple buttons. 

Thank you for enjoying Cuby! Yeah, controls are important but also hard to nail for a platformer but I'm glad you still enjoyed it

Your comment really made my day <3 Cuby waves back from the glass he safely made it to

Really helpful comment, I tested it and it improves the platforming gameplay feel! Hope you still enjoyed

Overall I really loved it! Novel interpretation of the theme. I would play a full game with this concept. Had the light turning on and off at inexplicable times when I put more or less distance between the light sources and the player, but that was my only nitpick. Great stuff!

How to jump? I only seem to be able to move, unfortunately

A little laggy, but you'll always have me as an ally for making a little 3D platformer! Nicely done

Scared the hell out of me =)

Hard but cool =)

I think we had some similar ideas how to interpret the theme! Very well done and cool artstyle

Really enjoyed this, Alan! You're really positive towards all the other entries as well which I appreciate

Really liked this! Challenging but you game wants to keep you trying

Excellent stuff! 

Loved your interpretation of the theme, your artistic and musical choices!

Really loved this, we from the platformer gang must stick together <3

I saved them, meow!

Couldn't play either :/

Neat idea, tough as nails though! Also the movement feels better to play in the small window than in fullscreen, not sure why.