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(+1)

Game over from a brainless ally's death on mission two? Come on.

The way to access menu during combat is quite weird, and it doesn't have much useful options. When I fuck up right at the start I would like to reset, unless you are going for permadeath thing.

Is there a way to check characters' attack ranges? It seems like there is no way to see that unless you can actually execute the attack, which means bruteforcing different positions.

I would like to know at a glance which character has already moved in the current turn.

Character portraits are weird: their overall shape and design is really good, but the details and shading not so much. Are those traced? Anyway, they could look quite professional after a few tweaks and a slight paintover.

8/10, would commit warcrimes with Lucerne

Thanks for playing!

Did you actually game over from that, or did you just see it in the "conditions"? I ask because it's supposed to be rigged to be impossible (so the player has a sense of urgency even though there's no actual danger) so if the villager was able to die for you that's a bug and I can look into it.

Permadeath is supposed to be a thing in this game but there's no way to stop people from alt+f4ing whenever a character dies so I could add a "quit to menu" or "restart chapter" to at least move the process along a little quicker.

Checking attack ranges is a bit obtuse right now. You can see the range of the currently equipped weapon by "inspecting" on it in any of the menus that show the inventory, along with other stats, like might (damage) and weight.

>8/10, would commit warcrimes with Lucerne

Oh boy, you'll like what happens in the next chapter then ;)

I actually got a game over from the villager dying. I'm glad that's a bug rather than skyrocketing difficulty.

(+1)

Yep, I just checked in the editor and she's somehow missing the invisible skill that's supposed to give her 999 bonus avoid in combat, thanks.