Game over from a brainless ally's death on mission two? Come on.
The way to access menu during combat is quite weird, and it doesn't have much useful options. When I fuck up right at the start I would like to reset, unless you are going for permadeath thing.
Is there a way to check characters' attack ranges? It seems like there is no way to see that unless you can actually execute the attack, which means bruteforcing different positions.
I would like to know at a glance which character has already moved in the current turn.
Character portraits are weird: their overall shape and design is really good, but the details and shading not so much. Are those traced? Anyway, they could look quite professional after a few tweaks and a slight paintover.
8/10, would commit warcrimes with Lucerne