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Very interesting concept, I like it. Good luck sorting out all the quirks from the mountain of bullets.

I didn't particularly like the wall jumps and the parries and attacks that derive from it, I think a different mechanic should take their place. Just doesn't seem to gel with with the ultra destruction/fuck platforming angle it's going for.

Thanks. There's no avoiding platforming with so much verticality, so it's more like "fuck the floor, let's jump off everything else, lethally". Wall jumps work so well at advanced skill level that I wouldn't want to break it, but there's always space to add a crutch mechanic or just move on to alternate character with a different moveset.