This game rules! great artwork. The movement and combat have a lot of unique aspects that you are doing an impressive job implementing. You also have good UI, tutorials and overall polish to the game at this stage.
I can definitely see the vision, but I think there are certain aspects of the movement controls that I don't gel with. Control feels pretty non existent, I feel as though I just aim downward to keep my hover and spam the jump button to wall jump my way up the level and parry everything that comes near me. Because the gun is also your jet pack, you have to choose between movement and fighting. its not bad to make that sort of kinesthetic dilemma part of the game's design, but it does make it difficult to balance while allowing the player to retain a sense of control and ability to influence their character on screen
mostly, as a player i just felt like I was along for the ride, rather than driving, if that makes sense.
but it could also be that i'm just bad at it lmao
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