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(+1)

I don't think "esc" should completely close the game, I thought it'd bring up the main menu.

Pushing NPCs doesn't seem to work?

What's the stuff that drops when I fight people?
Some buildings didn't spawn on the ground.

It would be good if you showed when I have a loaded world ready to go.

Combat is slow but that's fine with me, I like slow gameplay because it's more chill.

Can't think of anything else to say. Interesting prototype, curious to see where it goes.

I'll change the ESC quit asap to avoid heart attacks from people after waiting to generate a world.

Pushing NPCs was borken and I forgor to remove the debug option.

The little white pyramids are the NPC's detection spots, marking the last palce they saw you.

The buildings are intended to not spawn perfectly above ground, and sometimes dig a bit in or out. The big one in the middle of the map is just a loose test asset.

The button in the main menu for Continue is not greyed out, but of course I'll work on the menus afterwards.

The slowness is gonna be ironed out with stats, as Attack Speed is gonna be a thing, we'll see how people that both like and dislike it think of it then.

Thanks for playing and the review!