I like it a lot, played it for 20 minutes or so, but... it's just Luck be a Landlord? That game did super well with an honestly pretty similar level of polish, but you might want to think of some way to differentiate Lucky Rogue. Maybe come up with some kind of spin on the idea (heh), somehow making it bigger or deeper in a satisfying, intriguing way.
Something like turning it into an RPG fight so rather than symbols earning money for a deadline, they can deal damage/heal/restore mana/etc. and you have to balance those? Or maybe you can just be Luck be a Landlord but a web game, that works too if you don't care about trying to sell it