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I love the time-management twist, which turns the whole level into one strategic puzzle. I unfortunately didn't have the patience to try and solve the whole game and would have like to have a few simpler warm-up levels before tackling a complex level like the one included. Great idea and very cute.

Thank you, for your feedback!

I'm sorry, that the game already started off so complex. In general, my goal was to design a level of low difficulty that still offers enough complexity and options, so the player could improve their remaining time unit score over and over again. And that in a strategic way, as you already said. But those two premises did kind of clash in the end, heh.

Most of my playtesters were overwhelmed aswell, but I didn't really manage to fix the problem in time anymore. For the future whatsoever, I will design my levels more carefully!