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Seems like there is a lot of good stuff in this, but I seem to be missing a lot of guides on how combat/confrontation works. It talks a lot about that the characters must defeat horrible harbingers, but doesn't really give examples on this. Just that when they fill out the NPC's conditions, they are taken out or don't pursue their drive any longer. Which doesn't sound very helpful.

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What games are you used to playing? I feel like I can give you a more adequate answer if I get your background.

But I can go ahead and say that there's no combat in the trad sense. Conflict is resolved by the use of Moves. Usually confrontations can have a bunch of solutions from taking enemies head on to destroying the scenery to cut them off with debris, to talking them down.

I am used to playing Monster of the Week Dungeon World. I think it might be a matter of the scale I am not use to. But that is exactly why some examples would have been nice. If someone is reading a new RPG with a genre/theme they aren't use to, I would say examples are rather important.