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This is a wonderful concept! It feels more methodical than a typical bullet hell. Maybe if the walls weren’t hurting you, only bullets - something like Omega Race - would capture that frenetic feel. Thank you for sharing this with us!

(+1)

Thanks ! I think the methodical feel is due to the terrible way of aiming for the shooting. The walls hurt you because I don't have any way to prevent the player from going outside the map X)
I think the movement would be better if you where chasing an ennemy than having static enemy. For another game jam.

Thanks anyway for the feedback.