Yeah, I mean the animation. Going up and down it looks like a cartoony trot with the legs crossing, but in side view it looks more like a proper deer gallop/bounce with a lot of air time and the legs moving in synch. It feels a bit weird when you switch directions imo.
I'll try and find time to give it another shot where I pay a little more attention to the mechanics.
Fair enough on the story and dialogue being placeholders, but it might be a good idea to take it seriously, even for a prototype; comedy is really hard to write and it'd be good practice and allow you to get feedback on the tone and writing without spoiling the main game. (well I say that but I'm a terrible writer, what the hell do I know)