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Like last time I really like where this is going. The slide was too easy to trigger last time, but now I felt it was too hard. Have you tried to make it trigger with a 2 keys inputs in a short amount of frames? It's hard to find the perfect timing.

(+1)

Thanks for the feedback, I got a whole ton watching through the VOD and taking notes. I changed how sliding works from the last build, its no longer a set distance by pressing the inputs, but rather its "hold down+left/right" to slide while you hold it, capped at a max distance per slide. Since lots of people reported wanting short and accurate slides, rather than overshooting targets.

You also found a glitch with how the mouse aiming was handled, I added a feature that lets you change attack directions in a grace timer at the start of each attack, and that was using the movement direction input even when mouse aiming was active, I'll just need to disable it when mouse aiming is on. And a few other things like making the lantern geist chain climbable, changing color palettes to fade out background/doodad/nonactive elements like that lavafall and non-grabbable chains. And yes the incel wizard is killed by taking a shower