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(1 edit) (+1)

Nice to see a game that encourages speedrunning! Though I think in this case how rarely the player’s ammo spawns is a bit at odds with it, with a lot of downtime happening before an enemy fires its blue bullet pattern again and letting you keep progressing, on top of the player’s shot being rather slow and hard to hit with in the first place.

(+1)

I normally put some kind of score or time to go for because it gets my friends competing and replaying which results in a lot of good feedback for me. There are definitely some strategies to speedrunning this once you get good with your accuracy (which i wanted to be a bit of a learning curve plus aesthetically i wanted to be bubble like). A good strategy is to time your kills right after a release of ammo so you can head into the next wave topped off. I’ve definitely seen some competitive times in the low 2-3 minutes (much better than I can do haha).

Appreciate the feedback though, definitely things to consider for first impressions.