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(+1)

Wow, just had a giant post typed up with a lot of feedback and accidentally left the page. Damnit that's annoying. I will try and recreate it...

Excellent core gameplay demo. You put a lot of work into the messaging and systems design. This is already fun, and I think once the actual game is built out on top of it, you will have a great game to show for it.

Some thoughts and feedback:

  • I would increase the base zoom level. Most players wont alter it. Higher zoom feels a lot easier to control, because your click targets are bigger, and you can more clearly see what is happening.
  • Increasing the click radius for enemies and items would be nice. Just makes things easier, and makes you feel more in control of whats happening.
  • Highlighting an enemy or item when you hover over them would be a great feature. Right now I feel that it's a little hard to tell exactly whats going to happen when I click, when it isn't what I want it feels frustrating.
  • Shift+click should be added, it makes ranged weapon use so much easier. When holding shift, every click should be an attack, not movement. It is especially important for kiting enemies with a ranged weapon.
  • A little indicator on the ground when you click to move is a nice feature. Not crucial, but nice.

Great work dude, really looking forward to seeing this evolve.

(+1)

Thanks for playing!

> I would increase the base zoom level. Most players wont alter it. Higher zoom feels a lot easier to control, because your click targets are bigger, and you can more clearly see what is happening.
Solid point, to make it more playable for people just starting/trying out.

> Increasing the click radius for enemies and items
I get it for enemies. Though for Loot you can hold down space bar to show their names and you can click on that to select.
I'll test things out for both and see it from there.

> highlight enemies or item
Yeah, I have that on hold. Tried do that but didn't quite get it yet.

> Shift+Click
You can use Shift+Click, but mine doesn't auto-select targets atm.

> move indicators
Yep, I have that on my list to do, cursor indicators for interactable objects.

Appreciate the feedback.