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The writing is funnier than I expected. The theme of the game (Santa and reindeer and such) seems completely asinine, so I was expecting something pretty crude. You got a few chuckles out of me though. The combat system is actually pretty smart too. I haven't played a lot of RPGs in the last 15 years or so, so I don't know what's out there. But having to dodge around when the enemies attack is a hell of a lot more fun than just clicking through menus every combat like in a lot of games. It's nice that the enemies can attack at the same time too, so you're dodging multiple things at once. 

Keep it up. I don't really know why you chose the theme you did. It doesn't appeal to me at all. I assume it is some sort of furry thing, and if so, then I guess it would appeal to that niche. But I can see a lot of people dismissing it out of hand as a game for little children, unfortunately. Don't know who it's aimed at, I guess is my point. So that doesn't put me in a position to give a lot of useful feedback.

The game seems well polished and juicy though, so nice work there. I'd just be careful about instances where you warp a sprite around (like when the dodging phase starts. You warp into the square area. Or when a cutscene starts). Tweening a sprite into location is a lot better, because it maintains the illusion that you're controlling a physical thing.

Thanks for playing the game and the feedback. 

The theme was to try to be novel and sarcy about the premise, but with strong gameplay underneath it. Usually a Winter or Christmas themed game tends to be a bit throwaway or dismissed titles like you mentioned. However I was thinking if I delivered something of quality it could hit a niche that might not be covered by other games(I think the only other one in a similar setting is Cthulu Saves Christmas). The main target audience I envisioned would be some of the Mario RPG or Undertale/Deltarune players who'd be more receptive the cuter character designs, and non-standard RPG settings.

Re: the warping, yeah fair enough,  I've gotten quite a lot of feedback on that so I'll look into making it so the characters move into position instead of warping.

Thanks again. 

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>novel and sarcy about the premise

Ah ok, I see. In that case, I would strongly suggest changing the name of the game. Because "Reindeer Story" reads as completely sincere. Something like "Cthulu Saves Christmas" instantly reads as wacky, you can tell the tone from the name alone. Something like "Super Reindeer RPG" could work, because it's so obviously ridiculous. Naming a game is really hard but really import, imo

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Rightio, that's a pretty good point regarding the name.