Thanks ^^
Yeah the stage lenght kinda was hard to balance cause i had a few issue where sometimes enemies would either be killed or flee and the boss wouldn’t trigger and softlock the game, and sometime it would trigger the boss multiple times, so i left it as it is in the release when i reached a point where these bugs wouldn’t occur even if this caused to have some down time in between enemy spawns (mostly cause i randomized the spawns a bit to help break monotony)
But i have to agree i couldn’t manage to not have the game be repetitive, hope you liked it despite this still.
Thanks for your comment :)